Back to Colorlign

Accessibility Statement

Last updated: September 2026

Accessibility isn't a checkbox for Colorlign. It's the foundation the whole game is built on. Every mode, every menu, and every future feature has to work for players who are colorblind, who use a keyboard instead of a mouse, who rely on a screen reader, or who simply need a calmer, less overwhelming way to play. This isn't something we're planning to get to eventually — it's true today, and it's the standard every new piece of Colorlign has to meet before it ships.

We'd rather be known as the puzzle game that actually works for everyone than the one with the flashiest animations. This page explains exactly what that means in practice, and how to reach us if something isn't working for you.

Our standard

Colorlign is designed to meet Level AA of the Web Content Accessibility Guidelines, version 2.2 (WCAG 2.2 AA) — the current, internationally recognized standard for accessible software, referenced by the ADA, the EAA, and Section 508. We hold every game mode we build to this standard, not just the first one we shipped.

What we've built in

Still a work in progress

Colorlign is actively being built and improved, and we're honest that no product is ever "finished" on accessibility. If you come across something that's hard to use, we genuinely want to know about it so we can fix it — not eventually, but as a real priority.

Let us know

If you run into an accessibility barrier anywhere in Colorlign, please tell us at support@voxettalabs.com. Include what device, browser, and assistive technology you were using if you can — it helps us track down the issue faster.